A co-op automation adventure set in… we're not sure? But it's ok: just fix everything to get outta here, maybe. Use flags to set tasks for hordes of rusty robots! Make them work for you, as they march towards their doom. Sounds perfectly normal, right?
We're the studio behind while True: learn(), Craftomation 101, and Learning Factory, and we're making our next game!
It's a co-op automation adventure in a place where things are... well, weird. Robots are acting strange, the locals are distressed, and what the hell is living in the woods? It's okay though: just fix and automate everything and you'll get outta here, maybe!
SuperWEIRD is being developed in partnership with Carina Initiatives, a philanthropic fund working to send more kids from more communities to the frontiers of science and technology. They see math as fundamental to future innovation; as such, they fund and support organizations that work to inspire, unearth, and train math talent.
They see math as fundamental to future innovation; as such, they fund and support organizations that work to inspire, unearth, and train math talent.
If you're looking for more inspirational education projects, check out these Carina partners:
Yes, we are designing the game to be compatible with Chromebooks from day one. This means you can use it in class.
Yes, it is very likely possible, since the educator’s device acts as the server. The game does not rely on a central server outside of the school network.
No, all data is stored only on the devices where the game is being played. If an educator is hosting a world for students, all the data is stored solely on the educator’s device.
We are targeting the NGSS MS ETS-1 Engineering Design standards. However, please wait for the official announcement of the educational content pack for confirmation.
Describe how the user can find their personal ID. You can add several steps and images.